Behaviors work as pre-packaged functions that you can assign to objects and reuse whenever needed.
They provide an instant way to add capabilities to objects, speeding up development and increasing productivity.
Bring your work to life in hours and days instead of weeks and months.
For example, adding the Platform Behavior to a sprite allows you to immediately run and jump along objects marked as 'solid'.
There’s no need to memorize complicated and cryptic languages.
With events programming becomes intuitive putting your focus on what really matters: designing your game!
They include movements such as 8 directions, platform, and car; advanced features like physics and pathfinding; and useful utilities like fade, flash, wrap, pin and drag & drop.
Most behaviors can be replicated with events, but it simply is far more time consuming to do so.